Entries tagged with "animation"
Friday 5 October 2007
Pine cones, glitches, and bringing video to the wilderness
Dorkbot Toronto, the local chapter of the network of “people doing strange things with electricity”, has a new slate of presentations, and last night was the first.
Patricia Rodriguez presented some of her video work using all sorts of cameras - film, video, digital - and taking advantage of each one’s unique features and most interesting ways of failing.
Cary Peppermint and Christine Nadir’s work is about breaking down the perceived borders between nature and the human-made world, using electronic media installations in unexpected places. Wild Information Network, a solar-powered streaming audio server installed deep in the woods of the Catskills, plays sound pieces submitted by various artists, all with the notion of humans broadcasting to the broader environment, or vice versa. It and other pieces are catalogued on their site: EcoArtTech.net.
Stan Krzyzanowski showed his time-lapse work, ranging from handheld still camera shots, to mesmerizing animations created from successive sections of wood and other materials (notably vegetables and marbled cheese), to his recent projects involving cones from various sorts of tree. Pine cones, see, open up as they dry and fold closed again if you get them wet. And when sped up, the waving of a big pine cone’s scales takes on an eerie, almost animal aspect.
It’s beautiful stuff. Interval is a rather huge archive of all his experiments - click some of the “special sets” on the lower right. Most of the best stuff is on the “Favorites” page.
The sessions are held at InterAccess, a gallery at Queen and Ossington devoted to electronic media art. They offer a very cool series of workshops on topics like microcontroller programming, introductory electronics, pinhole photography, and hacking your bike to turn it into a mobile piece of sound art. I’m hoping to attend the ones on Pure Data and creating “resilient outdoor works”.
Tags for this entry:
animation,
art,
audio art,
dorkbot,
electronics,
food,
music,
natural structure,
nature,
physical computing,
public art,
time lapse,
toronto,
video
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Tuesday 4 September 2007
Photographic explorations on the Bruce Peninsula
I’m lucky enough to work at a small company full of cool people. All friends, all the sort of people you can have a good conversation with about aesthetics or theatre or philosophy, and hang out comfortably with for a week. So this past week we all packed up and headed to a cottage near the tip of the Bruce Peninsula.
There was some shop talk, like how to get more “good” clients - the kind of organizations that are trying to make the world better - and plotting strategy for our video department. We did a bit of improv and other creative exercises, too, and there was a lot of good food, light reading, ping-pong and beach-going, as well as some hiking along the northernmost part of the Bruce Trail, which runs all the way down the Escarpment to Niagara Falls.
I did a lot of poking around in the woods and along the lake. Funny thing - while everyone else is admiring the grand, sweeping vistas, I’m usually crouched with a magnifier studying the tiniest things I can find. So I spent a lot of time this trip puttering around with our camera, exploring the possibilities of macro photography.
Of the places we visited, I think my favorite was along the rocky shore at the end of the road. The ancient, glacier-carved sedimentary rock is like a garden of miniatures - every few inches you’ll find a little crevasse or a tiny pothole that’s become home to an even tinier plant or two, comprising a startling variety of species. And of course, there were lichens and mosses and ferns, whose primitive forms hold a strange fascination for me.
In the evenings we watched Rome on DVD (ah, what a horrible, lecherous, bloodthirsty lot) and played with the camera some more. After a few light-painting experiments using exposures of several seconds, we hitched the camera to Sean’s laptop, using a piece of software called iStopMotion to create our own animations, in the style of Pika Pika.
Sean’s gone and created a Flickr set of our experiments, and uploaded a video (click the “Read more” link). A few of my photos are up on Flickr as well.
In all, a wonderful week.
Read more...
Friday 3 August 2007
Three pieces. The first two were passed along by a fellow DIYer who’s working on interactive electronic public art (thanks Gabe!):
First up, the Graffiti Research Lab and their collaborators have produced a laptop / camera / projector setup that lets you paint on the side of a building.
Their software lets you define the contours of the wall you’re projecting onto, then tracks the position of a laser pointer beam using video fed from the camera, and draws the resulting lines - with some simulated paint dripping, for added effect. Naturally, it’s open source, complete with instructions.
Next, Body Movies by Rafael Lozano-Hemmer. Portraits are projected on a huge scale on walls surrounding a public square, revealed in the shadows thrown by passers-by. If people in the square arrange themselves in a matching pose, the projections switch. But much more interesting is the ways that people spontaneously interact, given the possibility of casting gigantic shadows of radically different sizes. It turns into instant mimed improv.
And finally, PIKA PIKA, a “lightning doodle project”. Doodler Takeshi explains:
We took a photo of each image using long exposures and put them together to make them look like one animation.
To work on this project,we went out to various places in Japan:parks,under the train track,the Tokyo Bay,school hallways,and so on.
We got all sorts of friends in different fields together to work on this project.
During the process,they got to know each other and discover new things. This is also about “communication”.
People can meet new friends as they create a piece art very easy which brings every one happiness.
We spend a very enjoyable evening at the workshop and the party through this animation.
The results are delightful to watch, too - it’s like a live performance of a Norman McLaren scratch-animation film, with luminous creatures and designs running riot through real physical spaces. I love how the “performers” are often faintly visible, but obscured, like bunraku puppeteers.
The beauty of these projects is how intuitive they are to use. Casting shadows, drawing with light… even if they’re a little tricky to get the hang of, the concept is utterly simple and inviting. And they let people think and interact with their whole bodies.
Now we need to make “computers for the rest of you.” GUI technology allows you to drag and drop, but it won’t notice if you twist and shout.
— Dan O’Sullivan and Tom Igoe, Physical Computing
The body is the large brain.
— Brian Eno
Monday 30 April 2007
Particle simulation in Actionscript. Up to 10 particles in a simulated "container". Occasionally explodes if particles get too close (due to dividing by zero or almost zero) - common with higher number.
With one particle interacting with the container the path is regular and uniform. But add one more particle and things get crazy and chaotic. Essentially it's the three-body problem, with the container (a bowl, described by an equation something like z=kd6 where d is the distance from the origin) as the third "body".
[Update: Using SWFObject to embed Flash now. Fingers crossed.]
Tuesday 5 December 2006
After a few weeks of non-stop construction at the new office, and every other kind of work at the old office, Sean and I took a sanity-mending holiday-in-town this weekend. I realized not long ago that these days we mostly see each other at work these days - I mean, at least we do get to see one another during the day, which I’m grateful for, but we’re seldom at our best.
Among other things, we caught up on some movie watching. Highlights: part one of a PBS series from the ‘80s about Joseph Campbell, which Sean’s mom sent him as a birthday present. Also Triplets of Belleville, which was loopy fun. I could have done without the, uh, frog scenes, but I’ll forgive those for the scenes of crazy old ladies (the Kickass Granny is one of my personal favorite archetypes) playing music on very do-it-yourself instruments…
Saturday dinner was at the Pomegranate, a lovely Persian restaurant on College St, and the food was beyond wonderful. I’m getting shivers just thinking about it. Really.
Sunday afternoon we trooped back to our office-to-be to do more drywalling and mudding. It’s turned out to be one hell of a project, this. But it’s going to rock.
And this evening J and I did some more planning for our upcoming CD, and tried out some new arrangement ideas. And I got back on the Song-a-day wagon:
Signals (1’13")
I had iTunes pick out some tracks at random for inspiration. One was basically a bunch of random beeping by the BBC Radiophonic workshop, similar to what ended up in today’s song, and also echoed in the “signals” theme in the lyrics. The other was a folky tune by a friend of mine. The resulting song is rather similar to “Margins”, another Song-a-day from this past summer… they’d graft very neatly together.
Saturday 3 December 2005
On the suggestion of the Spinglobe lads, who are soon to be swamped with a bigass project, I’ve started learning a little Flash, godhelpme.
Just for the hell of it, I whipped this up using a tablet and the brush tool. The drawing is scribbly, but I’m quite pleased with the motion in it. I added sound a bit later using my QS synth and a recording of me flapping a shirt, which I sped up to maybe three times normal speed. *flap*
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