Entries tagged with "puppetry"

Friday 3 August 2007

Many hands make light (art)work

Three pieces. The first two were passed along by a fellow DIYer who’s working on interactive electronic public art (thanks Gabe!):

GRL's Laser Tag system in operationFirst up, the Graffiti Research Lab and their collaborators have produced a laptop / camera / projector setup that lets you paint on the side of a building.

Their software lets you define the contours of the wall you’re projecting onto, then tracks the position of a laser pointer beam using video fed from the camera, and draws the resulting lines - with some simulated paint dripping, for added effect. Naturally, it’s open source, complete with instructions.

IMAGENext, Body Movies by Rafael Lozano-Hemmer. Portraits are projected on a huge scale on walls surrounding a public square, revealed in the shadows thrown by passers-by. If people in the square arrange themselves in a matching pose, the projections switch. But much more interesting is the ways that people spontaneously interact, given the possibility of casting gigantic shadows of radically different sizes. It turns into instant mimed improv.

Hello from Pika PikaAnd finally, PIKA PIKA, a “lightning doodle project”. Doodler Takeshi explains:

We took a photo of each image using long exposures and put them together to make them look like one animation.

To work on this project,we went out to various places in Japan:parks,under the train track,the Tokyo Bay,school hallways,and so on.

We got all sorts of friends in different fields together to work on this project.
During the process,they got to know each other and discover new things. This is also about “communication”.
People can meet new friends as they create a piece art very easy which brings every one happiness.
We spend a very enjoyable evening at the workshop and the party through this animation.

The results are delightful to watch, too - it’s like a live performance of a Norman McLaren scratch-animation film, with luminous creatures and designs running riot through real physical spaces. I love how the “performers” are often faintly visible, but obscured, like bunraku puppeteers.

The beauty of these projects is how intuitive they are to use. Casting shadows, drawing with light… even if they’re a little tricky to get the hang of, the concept is utterly simple and inviting. And they let people think and interact with their whole bodies.

Now we need to make “computers for the rest of you.” GUI technology allows you to drag and drop, but it won’t notice if you twist and shout.
— Dan O’Sullivan and Tom Igoe, Physical Computing

The body is the large brain.
— Brian Eno

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