Friday 5 October 2007
Pine cones, glitches, and bringing video to the wilderness
Dorkbot Toronto, the local chapter of the network of “people doing strange things with electricity”, has a new slate of presentations, and last night was the first.
Patricia Rodriguez presented some of her video work using all sorts of cameras - film, video, digital - and taking advantage of each one’s unique features and most interesting ways of failing.
Cary Peppermint and Christine Nadir’s work is about breaking down the perceived borders between nature and the human-made world, using electronic media installations in unexpected places. Wild Information Network, a solar-powered streaming audio server installed deep in the woods of the Catskills, plays sound pieces submitted by various artists, all with the notion of humans broadcasting to the broader environment, or vice versa. It and other pieces are catalogued on their site: EcoArtTech.net.
Stan Krzyzanowski showed his time-lapse work, ranging from handheld still camera shots, to mesmerizing animations created from successive sections of wood and other materials (notably vegetables and marbled cheese), to his recent projects involving cones from various sorts of tree. Pine cones, see, open up as they dry and fold closed again if you get them wet. And when sped up, the waving of a big pine cone’s scales takes on an eerie, almost animal aspect.
It’s beautiful stuff. Interval is a rather huge archive of all his experiments - click some of the “special sets” on the lower right. Most of the best stuff is on the “Favorites” page.
The sessions are held at InterAccess, a gallery at Queen and Ossington devoted to electronic media art. They offer a very cool series of workshops on topics like microcontroller programming, introductory electronics, pinhole photography, and hacking your bike to turn it into a mobile piece of sound art. I’m hoping to attend the ones on Pure Data and creating “resilient outdoor works”.
Tags for this entry:
animation,
art,
audio art,
dorkbot,
electronics,
food,
music,
natural structure,
nature,
physical computing,
public art,
time lapse,
toronto,
video
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Friday 3 August 2007
Three pieces. The first two were passed along by a fellow DIYer who’s working on interactive electronic public art (thanks Gabe!):
First up, the Graffiti Research Lab and their collaborators have produced a laptop / camera / projector setup that lets you paint on the side of a building.
Their software lets you define the contours of the wall you’re projecting onto, then tracks the position of a laser pointer beam using video fed from the camera, and draws the resulting lines - with some simulated paint dripping, for added effect. Naturally, it’s open source, complete with instructions.
Next, Body Movies by Rafael Lozano-Hemmer. Portraits are projected on a huge scale on walls surrounding a public square, revealed in the shadows thrown by passers-by. If people in the square arrange themselves in a matching pose, the projections switch. But much more interesting is the ways that people spontaneously interact, given the possibility of casting gigantic shadows of radically different sizes. It turns into instant mimed improv.
And finally, PIKA PIKA, a “lightning doodle project”. Doodler Takeshi explains:
We took a photo of each image using long exposures and put them together to make them look like one animation.
To work on this project,we went out to various places in Japan:parks,under the train track,the Tokyo Bay,school hallways,and so on.
We got all sorts of friends in different fields together to work on this project.
During the process,they got to know each other and discover new things. This is also about “communication”.
People can meet new friends as they create a piece art very easy which brings every one happiness.
We spend a very enjoyable evening at the workshop and the party through this animation.
The results are delightful to watch, too - it’s like a live performance of a Norman McLaren scratch-animation film, with luminous creatures and designs running riot through real physical spaces. I love how the “performers” are often faintly visible, but obscured, like bunraku puppeteers.
The beauty of these projects is how intuitive they are to use. Casting shadows, drawing with light… even if they’re a little tricky to get the hang of, the concept is utterly simple and inviting. And they let people think and interact with their whole bodies.
Now we need to make “computers for the rest of you.” GUI technology allows you to drag and drop, but it won’t notice if you twist and shout.
— Dan O’Sullivan and Tom Igoe, Physical Computing
The body is the large brain.
— Brian Eno