<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">

    <title type="text">Forgery League</title>
    <subtitle type="text">Forgery League:Eli McIlveen&#39;s web log</subtitle>
    <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/" />
    <link rel="self" type="application/atom+xml" href="http://www.forgeryleague.com/site/atom/" />
    <updated>2012-01-30T16:55:49Z</updated>
    <rights>Copyright 2011, Eli McIlveen</rights>
    <generator uri="http://www.pmachine.com/" version="1.7.0">ExpressionEngine</generator>
    <id>tag:forgeryleague.com,2011:08:04</id>


    <entry>
      <title>Once upon a time</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/once-upon-a-time/" />
      <id>tag:forgeryleague.com,2011:/1.241</id>
      <published>2011-08-04T03:30:34Z</published>
      <updated>2011-12-07T20:40:35Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Work on <cite>Alba Salix</cite> continues. We&#8217;ve had a couple of test readings so far, which have been really encouraging. Four episodes of the first six-episode &#8220;season&#8221; are awaiting rewrites, and I&#8217;m bashing away at the outline for a fifth. We&#8217;re aiming to record in September and launch some time over the winter. And there are enough storylines in my head for a second season.</p>

<p>Along the way I&#8217;ve been learning a lot, like the art of intertwining various subplots. Not only does it add interest, but it&#8217;s practically essential to provide something to &#8220;cut away to&#8221; when it&#8217;s time to jump ahead to the next plot point. Otherwise, you&#8217;ve got to either add a music cue, or indicate through dialogue or narration that time has passed, or some combination of these. The result usually feels a bit sluggish and old-fashioned.</p>

<p>Another lesson: the first moments of a series should give a good idea of what the show&#8217;s going to be like as a whole. The first draft of the <cite>Alba</cite> pilot originally opened with a &#8220;once upon a time&#8221; intro that gave Alba&#8217;s backstory. As a twist, it intertwined three different tellings of the same story, but 1) it was slow, 2) it wasn&#8217;t anything like the rest of the episode and 3) it was confusing as all get-out, especially since all these characters were unfamiliar. Furthermore, Lila, one of the main characters in the fairy tale, didn&#8217;t appear anywhere in the rest of the episode, leaving the listener to wonder when she would return.</p>

<p>Much better to start with the action – specifically, an actual medical case. Here are the original opening and the new one.
</p> <p>First, the original. I might bring it back for a Season Two episode in which Lila actually <em>does</em> return. It makes a lot more sense if you already know that Gunther is the king, Parabel is the queen, and Alba is Parabel&#8217;s older sister. At least, I hope it makes sense&#8230; any thoughts?</p>

<p>(I&#8217;d also like distinguish the rooms acoustically, so that it&#8217;s more evident that the three tellings are happening at different times: Gunther&#8217;s narration would occur with the Palace ambiance, for example, whereas Alba would be telling young Willemina her version at the House of Healing.)</p>

<div class="audio-script">
<h3>SCENE 1 &ndash; BEDROOM, NIGHT</h3><p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  Once upon a time there was a king.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  Once upon a time there was a witch.</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  The king fell afoul of an evil witch.</p>
<p class="dialogue"><span class="speaker">WILLEMINA.</span>&nbsp;  That&#8217;s not the way Auntie Alba tells it.</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  Well, your Auntie Alba must have heard a different story.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  The king planned to chop down all the trees near where the witch lived.</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  The evil witch put a curse on the king.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  The witch turned his son the prince into a goat.</p>
<p class="sound">SOUND: Goat bleat</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  She did a good job, too.</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  The King sent out a proclamation far and wide, seeking anyone who could break the spell and turn the prince into his proper, handsome young self.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  And, he said, if it should be a maiden of marriageable age who performed the deed, she would have the Prince&#8217;s hand in marriage.</p>
<p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  Once upon a time there were three sisters.</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  They heard the King&#8217;s proclamation and hastened to help.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  The eldest was a brilliant and clever scholar. But the younger two were lazy and useless.</p>
<p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  The youngest was fair and sweet, but the older two were mean and horrible.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  The three sisters arrived at the Palace at the same time, and walked in side by side.</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  The eldest sister stepped forward.</p>
<h3>SCENE 2 &ndash; PALACE COURTYARD, DAY</h3><p class="direction">CROWD: Hushed, worried</p>
<p class="sound">SOUND: Goat bleat</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  <span class="direction">(in scene)</span>&nbsp; Your Majesties, my name is Alba Salix. I bring a potion concocted using the fabled Karazamis Method, which dispels any curse of metamorphosis.</p>
<p class="sound">SOUND: Goat bleat</p>
<p class="direction">INTERCUT BEDROOM / COURTYARD</p>
<p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  But nothing happened.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  <span class="direction">(narrating)</span>&nbsp; The potion began to work its magic, but before it had time to take effect&#8230;</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  The middle sister stepped forward.</p>
<p class="dialogue"><span class="speaker">LILA.</span>&nbsp;  <span class="direction">(in scene)</span>&nbsp; Your Majesties! My name is Lila Salix. I come bearing a tailfeather of the Wanthrop of the Woeful Wood, which is said to cure all transformations.</p>
<p class="direction">CROWD: Gasp</p>
<p class="dialogue"><span class="speaker">LILA.</span>&nbsp;  <span class="direction">** magic words, rhyming</span></p>
<p class="direction">CROWD: Hushed silence</p>
<p class="sound">SOUND: Goat bleat</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  But nothing happened. And so came the youngest sister&#8217;s turn.</p>
<p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  <span class="direction">(in scene)</span>&nbsp; Your Majesties, my name is Parabel Salix. I bring only one thing &ndash; a kiss from one who loves Prince Gunther truly and with all her heart. Your Highness, if I may&#8230;</p>
<p class="sound">SOUND: Goat bleat</p>
<p class="sound">SOUND: Kiss</p>
<p class="sound">SOUND: Sweeping, happy magic effect</p>
<p class="direction">CROWD: All gasp</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  <span class="direction">(in scene)</span>&nbsp; Why, hello there.</p>
<p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  <span class="direction">(narrating)</span>&nbsp; And at that very moment, the prince became himself again.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  <span class="direction">(narrating, similarly)</span>&nbsp; By that time, the potion had taken hold, and the prince became himself again.</p>
<p class="dialogue"><span class="speaker">WILLEMINA.</span>&nbsp;  That&#8217;s not the way Mummy tells it.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  Well, your Mummy has her own version of events.</p>
<p class="dialogue"><span class="speaker">WILLEMINA.</span>&nbsp;  She says it was the kiss that made him better.</p>
<p class="dialogue"><span class="speaker">ALBA.</span>&nbsp;  Do you know what a logical fallacy is?</p>
</div><p>
And the rewrite. Could perhaps use a joke in here somewhere, but a much better intro to the series.
</p><div class="audio-script">
<h3>SCENE 1 &ndash; PALACE CHAMBERS, MORNING</h3><p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  Good morning, Millie.</p><p> 
</p><p class="dialogue"><span class="speaker">MILLIE.</span>&nbsp;  Good morning to you, Your Majesty. Tea?</p><p> 
</p><p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  Yes, please.</p><p> 
</p><p class="dialogue"><span class="speaker">MILLIE.</span>&nbsp;  Beautiful day out today. The girls are just off to their tutor.</p><p> 
</p><p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  And where&#8217;s Gunther?</p><p> 
</p><p class="dialogue"><span class="speaker">MILLIE.</span>&nbsp;  His Majesty&#8217;s still in bed, I think.</p><p> 
</p><p class="sound">SOUND: Wooden door opens</p><p> 
</p><p class="sound">SOUND: Soft hissing</p><p> 
</p><p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  <span class="direction">(emerging, sleepy)</span>&nbsp; No, not in bed. I&#8217;m awake.&nbsp; <span class="direction">(yawns)</span>&nbsp; Or almost awake. I swear, it must be something in that tonic Alba gave me for my&#8230;</p><p> 
</p><p class="sound">SOUND: Tea service crashes to the floor</p><p> 
</p><p class="dialogue"><span class="speaker">MILLIE.</span>&nbsp;  <span class="direction">(horrified)</span>&nbsp; Oh, my word! Your Majesty!</p><p> 
</p><p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  Millie&#8230; oh, do take better care. Look what you&#8217;ve &ndash;&nbsp; <span class="direction">(screams)</span>&nbsp; Gunther!</p><p> 
</p><p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  What? Parabel, what&#8217;s the matter?</p><p> 
</p><p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  Your hair! Gunther!</p>
<p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  What about my hair?</p>
<p class="dialogue"><span class="speaker">PARABEL.</span>&nbsp;  You&#8217;ve got a head full of snakes! Look in the mirror.</p>
<p class="sound">SOUND: Snakelike hisses grows louder and louder</p><p> 
</p><p class="dialogue"><span class="speaker">GUNTHER.</span>&nbsp;  Oh, for heaven&#8217;s sake. Get Alba in here!</p><p> 
</p></div>
      ]]></content>
    </entry>

    <entry>
      <title>Return to radio</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/return-to-radio/" />
      <id>tag:forgeryleague.com,2011:/1.238</id>
      <published>2011-06-05T05:09:06Z</published>
      <updated>2011-06-05T05:30:07Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <category term="The Lab"
        scheme="http://www.forgeryleague.com/blog/C4/"
        label="The Lab" />
      <category term="The Big Here"
        scheme="http://www.forgeryleague.com/blog/C2/"
        label="The Big Here" />
      <content type="html"><![CDATA[
        <p>It&#8217;s been about 12 years since I was last on the radio, but I still have dreams about it from time to time.</p>

<p>I learned a lot in my five years at CKMS-FM, the campus radio station at the University of Waterloo: how to salvage old, disintegrating reel-to-reel tapes; how to make musical sounds by feeding back the output of DAT machines; and how not to conduct an interview. I hosted a regular music show, assembled audio art pieces for <a href="http://www.frequent-mutilations.com/Frequent_Mutilations/Home.html"><cite>Frequent Mutilations</cite></a>, and co-produced <cite>Philler</cite> (an &#8220;experiment in audio landfill&#8221;) with <a href="http://dangermuffy.blogspot.com/">Adam Thornton</a>.</p>

<p>I miss it sometimes. I discovered a lot of music browsing through the dusty vinyl in the library and puttering around in the back studio. And assembling each show, whether it was a late night music program or a weird mishmash of sketch comedy and sound collage, was a new puzzle to solve.</p>

<p><img src="http://www.forgeryleague.com/images/uploads/AttentionSurplus.gif" class="illo_r" alt="Attention Surplus" style="float: right; margin: 0 0 10px 10px" width="120" height="120" /> It&#8217;s been nice, then, to get into podcasting at last. Since late February I&#8217;ve been producing <a href="http://attentionsurplus.ca/"><cite>Attention Surplus</cite></a>, a half-hour chat about purpose, passion and action hosted by my partner, <a href="http://www.seanhoward.ca/">Sean Howard</a>, and his colleague <a href="http://www.ericportelance.ca/">Eric Portelance</a>. And of course, I&#8217;ve been writing radio plays.</p>

<p>I&#8217;ve posted here previously about <cite>Niagara</cite>, the science-fiction comedy I&#8217;ve been working on. A few months ago I realized it might be a bit of an ambitious project to start out on, and accordingly I came up with what I thought would be a much simpler series to produce – shorter episodes, smaller cast, episodic rather than a serial format. Of course, it&#8217;s turning out to be very nearly as complicated, but it&#8217;s been great fun to write all the same.</p>

<p>In April, I heard about <a href="http://www.scriptfrenzy.org/">Script Frenzy</a>, a sister event to <a href="http://www.nanowrimo.org/">National Novel Writing Month</a>, and gave it a go. By month&#8217;s end, I&#8217;d written 119 pages, comfortably exceeding the 100-pages required to &#8220;win&#8221;. Having a purely numeric goal turned out to be quite freeing – a great exercise in letting first drafts suck as much as they need to. The episodic format has been a great help too, freeing me of the need to maintain a carefully plotted arc through the whole thing, but also allowing me to compare the dramatic structure of several self-contained stories.</p>

<p><img src="http://www.forgeryleague.com/images/uploads/AlbaSalix.jpg" class="illo_r" alt="Alba Salix, Royal Physician" style="float: right; margin: 0 0 10px 10px" width="120" height="90" /> The series will be called <cite>Alba Salix, Royal Physician</cite> – kind of <cite>Scrubs</cite> meets <cite>Shrek</cite>, if you will. Or Gregory House as a witch. So far, three of the half-hour episodes are at the second draft stage, and several more exist as outlines and partial scripts. Our first reading a couple of weeks ago went splendidly, and I&#8217;m hoping to cast and record a &#8220;season&#8221; of roughly 6 episodes over the summer. Stay tuned!
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Niagara notes</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/niagara-notes/" />
      <id>tag:forgeryleague.com,2011:/1.236</id>
      <published>2011-01-17T02:55:59Z</published>
      <updated>2011-01-17T06:29:00Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <content type="html"><![CDATA[
        <p>Still working at those scripts. Episodes 1–3 are in their second drafts, and I&#8217;m at work outlining the next few. </p>

<p>Just as a very oblique teaser, here are a few topics I&#8217;ve been looking up online as research, either for fact checking or inspiration: </p>

<ul><li>Plumbing how-to videos</li>
<li>Niagara Falls daredevils</li>
<li>Testosterone</li>
<li>List of nearest stars</li>
<li>Dandelions</li>
<li>The House of Commons schedule</li>
<li>Michael Cowpland (founder of Corel)</li>
<li>The ROM galleries</li>
<li>Niagara Parks Police Service</li>
<li>Dramatic Arts at Brock University</li>
<li>The Canadian Top 40 from 1982</li></ul>

<p>Some will make it in as background details, some were dead ends.</p>

<p>And below are some of the notes I&#8217;ve made for the series. I like to have some rules to go by, so I&#8217;ve chosen a fairly strict structure, and jotted down a bunch of parameters and reminders to myself, based on all the things I&#8217;ve found enjoyable or frustrating in other audios over the years.
</p> <h4>Tone</h4>

<p><em>Niagara</em> is a science fiction comedy. It&#8217;s part sitcom and part adventure serial, with emphasis on character and humour over science fiction and plot.</p>

<p>I think it was while watching <cite>Buffy</cite> that it hit me – I didn&#8217;t care about the vampire stuff. Well, maybe not &#8220;didn&#8217;t care&#8221;... the supernatural elements provided structure and fuel for stories, but the real magic was in watching a bunch of fun, interesting, loveable people do their thing.</p>

<p>The characters are our way into a weird world. They make it real. They make it matter. Since this is part sitcom, though, they don&#8217;t always behave like normal people – they need room to be big and weird and illogical sometimes.</p>

<p>Niagara is light, optimistic and fairly free of harsh violence and profanity. If it were a film, it would have at most a PG-13 rating. On rare occasion characters might die, but only for really good reasons – make it meaningful.</p>

<h4>Format</h4>

<p><em>Episode length:</em> 24 minutes long, give or take a few seconds. It&#8217;s radio-friendly, a reasonable length for a podcast, and three can fit on a CD. Keep to the right length through writing and editing. It may be necessary to draw out a bit of incidental music, but do this only if all else fails.</p>

<p><em>Cold open:</em> A scene or sequence to set up the story, ending on a hook before the theme music. There are no other explicit breaks until the end, but act breaks can be emphasized with a significant change of scene and possibly some incidental music.</p>

<p><em>Previously&#8230;</em> This being a serial, an intro montage may be helpful to the audience, perhaps 30-45 seconds long. In the case of a podcast, this could be a separate file so listeners can skip it if they&#8217;re listening to a bunch of episodes in a row (after all, the choice of plot points may well give away a few things about the current episode).</p>

<h4>Outlining</h4>

<p><em>Niagara</em> is fairly naturalistic. There&#8217;s no outside narration. Characters may narrate, but only to an audience within the fictional world. Several of our characters have their own storytelling channels (Bruce&#8217;s video podcast, for example) which we can use to set the scene and occasionally describe the action. We may also use flashbacks from time to time, but these should be well signposted.</p>

<p>The lack of narration, of course, poses some challenges.</p>

<p><em>No one can see the setting.</em> Set the scene using ambient sound (a beach, a cafe), acoustics, mic placement and actors&#8217; delivery (characters calling to each other across a snowy field versus talking quietly in a bedroom) and well-chosen dialogue.</p>

<p><em>No one can see the action.</em> Sound effects can help, but don&#8217;t lean on them. Fight scenes and lone characters are usually problematic, and it&#8217;s best to sort them out before writing any dialogue.</p>

<p>If a scene is going to require description, try to arrange it ahead of time so that characters have a reason to talk aloud about what&#8217;s going on – like two people admiring a sunset, or hiding from a gunman (&#8220;Is he still there?&#8221; &#8220;Shh&#8230; No, I think he&#8217;s moving&#8221;). Members of a team reporting to one another over radio or similar is another common and effective trick.</p>

<p>Change scenes with care, using cues like the above to tell the listener we&#8217;ve shifted, and where we&#8217;ve shifted to.</p>

<h4>The Listener</h4>

<p><em>Don&#8217;t annoy the listener.</em> Don&#8217;t force them to skip back to catch a subtle plot point (but don&#8217;t dumb it down either). Keep the opening and closing credits economical – about 20 seconds and a minute respectively.</p>

<p><em>Keep the learning curve reasonable.</em> Not too many characters. Make sure they&#8217;re all as distinct as possible, through dialogue, personality, situation, voice (from initial casting to things like accents and electronic treatments) and choice of name. And as with character names, when inventing names or words for things like alien planets, try to make them pronounceable, distinct and memorable.</p>

<h4>Dialogue</h4>

<p><em>No one can see the characters.</em> Make sure that everyone in the room speaks up from time to time. Make sure they say each other&#8217;s names once in a while, especially early in a scene and when we&#8217;re getting to know them.</p>

<p>If appearance is important, don&#8217;t overload; use a distinguishing feature or two. The recent BBC Radio 4 adaptation of Le Carré’s <cite>The Spy Who Came In From the Cold</cite>, for example, used repeated mentions of Mundt&#8217;s &#8220;cold, dead, merciless&#8221; eyes, and George Smiley himself is usually some variation on &#8220;short, round, glasses, polite&#8221;. Just enough that the listener goes, &#8220;Aha, that one.&#8221;</p>

<h4>Production</h4>

<p>Make the best recordings possible. A scene set on a street corner shouldn&#8217;t sound like it&#8217;s taking place in a living room. A fight scene shouldn&#8217;t sound cheap because the actors&#8217; shouting overloads the microphones. Sound effects must be carefully matched to avoid breaking the illusion of reality. Mix for headphones and car speakers.</p>

<p>&nbsp;</p>
      ]]></content>
    </entry>

    <entry>
      <title>Niagara</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/niagara/" />
      <id>tag:forgeryleague.com,2010:/1.235</id>
      <published>2010-11-25T20:10:03Z</published>
      <updated>2010-11-25T20:14:04Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <content type="html"><![CDATA[
        <div class="illo_r" style="float: right; margin: 0 0 0 10px"><p><img src="http://www.forgeryleague.com/images/uploads/Sketch-Petra.gif" alt="Petra" width="200" height="200" /><br /><br />
<img src="http://www.forgeryleague.com/images/uploads/Sketch-EmmaBruce.gif" alt="Emma and Bruce" width="200" height="220" /><br /><br />
<img src="http://www.forgeryleague.com/images/uploads/Sketch-Dayle.gif" alt="Dayle" width="200" height="200" /></p></div><p> Meet Petra and her family.</p>

<p>Petra was a singer back in the ’70s and ’80s, but these days she works at a bed and breakfast near Niagara Falls. This weekend her kids are dropping by: quietly neurotic Emma and bratty, flamboyant Dayle, as well as Emma&#8217;s boyfriend Bruce. And she&#8217;s got a couple other guests who might be giant bugs from outer space.</p>

<p>I&#8217;ve had a bunch of stories simmering on the back burner for a long while, mostly in the science fiction-comedy vein. As I&#8217;ve <a href="http://www.forgeryleague.com/blog/entry/music-comics/">alluded to</a> in previous years, I&#8217;ve been flirting with presenting them different forms, mostly radio plays, online video, and comics. As they&#8217;ve percolated, I&#8217;ve discovered I don&#8217;t have the patience for prose – I&#8217;m all about the dialogue. I can draw well enough that I don&#8217;t cringe at my own work, but I&#8217;m too slow at it to do more than a couple pages. And video – let&#8217;s not even go there.</p>

<p>So it&#8217;s back to audio plays, delivered via podcast or download. I&#8217;ve always loved the form, and had the chance to produce some during my time in campus radio, but until recently I really didn&#8217;t have a clue how to use it to tell a story – or to tell a story in any medium, for that matter. And now, it&#8217;s all starting to come together at last: plots, background, character arcs, dialogue. The first three-episode story is plotted out and this week some friends came by for a read-through of the first two draft episodes. The thought of actually recording and producing them is a bit daunting at this stage, but we&#8217;ll cross that bridge when we come to it.
</p> <blockquote><p><strong>EMMA.</strong> &nbsp; (hushed) Bruce, there&#8217;s a&#8230; giant bug in the bathtub.<br />
<strong>BRUCE.</strong> &nbsp; Ooo, scary. Do you want me to catch it for you?<br />
<strong>EMMA.</strong> &nbsp; No, no, like giant. Man-sized.<br />
<strong>BRUCE.</strong> &nbsp; Ouch! What did I ever do to you?<br />
<strong>EMMA.</strong> &nbsp; Like, literally, the size of&#8230; in the bath. Taking a bath.<br />
<strong>BRUCE.</strong> &nbsp; Well, let&#8217;s get a glass or something and scoop him out and then&#8230;<br />
<strong>EMMA.</strong> &nbsp; No, no, we can&#8217;t go in there, he&#8217;s&#8230; I mean, he&#8217;s using the bathroom.<br />
<strong>BRUCE.</strong> &nbsp; You know, for all your claims to be the sane one in the family&#8230;<br />
<strong>EMMA.</strong> &nbsp; He spoke to me. It sounded like&#8230; I think it might be the guys. One of Mom&#8217;s guests, from the museum. No, don&#8217;t go in —</p></blockquote>

<p>A couple of my favourite writing resources of late:</p>

<p><a href="http://www.janeespenson.com/">Jane Espenson</a>: writer and/or exec on a dozen-plus shows including <cite>Buffy</cite>, <cite>Gilmore Girls</cite> and <cite>BSG</cite>. Her <a href="http://www.janeespenson.com/archives/">blog archive</a> is a treasure trove of really useful advice, mostly geared to TV work but quite applicable to audio and other forms.</p>

<p><a href="http://www.writingexcuses.com/">Writing Excuses</a>: three genre writers and occasional guests chat each week about theme, structure and other topics. Lively, useful and to the point (&#8220;fifteen minutes long, because you&#8217;re in a hurry and we&#8217;re not that smart&#8221;), it&#8217;s one of the most consistently listenable indie podcasts out there.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Life in the valley</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/life-in-the-valley/" />
      <id>tag:forgeryleague.com,2010:/1.234</id>
      <published>2010-09-23T18:35:34Z</published>
      <updated>2010-09-23T20:23:35Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <category term="The Big Here"
        scheme="http://www.forgeryleague.com/blog/C2/"
        label="The Big Here" />
      <content type="html"><![CDATA[
        <p>Evergreen, where I work in Communications, has now upped stakes and moved to a brand new office at <a href="http://ebw.evergreen.ca/">Evergreen Brick Works</a>.</p>

<div style="text-align: center;"><img src="http://www.forgeryleague.com/images/uploads/lower-don-trail.jpg" alt="Lower Don Trail" style="margin: 10px 0;" width="400" height="300" /></div><p>
This is my new commute (via my preferred biking route, Beechwood Drive).</p>

<div style="text-align: center;"><img src="http://www.forgeryleague.com/images/uploads/GCG-birdhouses.jpg" alt="The Centre for Green Cities" style="margin: 10px 0;" width="400" height="300" /></div><p>
And this is our new office, still under construction but taking shape fast.</p>

<p>A century ago the Don Valley Brick Works began churning out the bricks that built a good part of Toronto. After it shut down in the 1980s, the city and the Toronto Region Conservation Authority filled in the yawning open-pit clay quarry and eventually created a naturalized park in its place. The factory buildings, meanwhile, lay abandoned and became a magnet for urban explorers (try looking up &#8220;toronto brick works&#8221; on <a href="http://www.google.ca/images?q=toronto%20brick%20works">Google</a> or <a href="http://www.flickr.com/search/?q=toronto%20brick%20works&amp;w=all">Flickr</a>).</p>

<p>Over the past few years Evergreen has been restoring the old buildings to create what we&#8217;re calling a &#8220;community environmental centre&#8221; – a place for urban-dwellers to get in touch with nature, as well as an event venue, a destination for schools and families and a hub for like-minded organizations. There&#8217;s art popping up all over the site: giant flowers bursting from windows, historic photos, diagrams from our patron <span style="text-decoration:line-through;">saint</span> scientist, geologist <a href="http://library2.vicu.utoronto.ca/apcoleman/">A.P. Coleman</a> (1852-1939) – there&#8217;s even a sculpture of Coleman&#8217;s muddy boots.</p>

<p><a href="http://ebw.evergreen.ca/whats-on/grand-opening/">Grand Opening</a> is this weekend, with the ceremony and tours on Saturday, and a big Community Festival on Sunday. Be there!
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Report on an unknown sea cucumber</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/report-on-an-unknown-sea-cucumber/" />
      <id>tag:forgeryleague.com,2009:/1.233</id>
      <published>2009-12-02T03:51:59Z</published>
      <updated>2009-12-02T05:30:00Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <category term="The Lab"
        scheme="http://www.forgeryleague.com/blog/C4/"
        label="The Lab" />
      <content type="html"><![CDATA[
        <p><img src="http://www.forgeryleague.com/images/uploads/Mandelbrot.jpg" class="illo_r" alt="Magnification of the Mandelbrot set" style="float: right; margin: 0 0 10px 10px" width="180" height="183" />Back in high school, I played around with fractals, after finding a writeup about the <a href="http://en.wikipedia.org/wiki/Mandelbrot_set">Mandelbrot set</a> in a back issue of <cite>Scientific American</cite>. The article had loads of dazzling colour renderings, the likes of which would grace psychedelic CD covers a few short years later: spidery frost patterns, seahorse-like whorls, lighting licking around tiny replicas of the snowman-shaped set.</p>

<p>All that colour and infinite detail came from a mind-bendingly simple equation, calculated over and over: <span style="white-space: nobreak;"><i>z<sub>n+1</sub> = z<sub>n</sub><sup>2</sup> + c</i>.</span> The article provided a snippet of pseudocode, which I compiled in C and ran for days on end on the family PC/AT, pumping the raw results through DeluxePaint to colour them. (Later on I added a pause function so my mum and dad could use the computer again.)</p>

<p>It was a window into a mysterious mathematical world: look at the latest image and pick out an interesting looking bit, work out its co-ordinates, and start up the calculations again, and a day or two later, enjoy the results. There was no end to its detail no matter how much you zoomed in on it, and always with those circles upon circles. Similar but never the same: a fractal.</p>

<p>I hadn&#8217;t thought much about the Mandelbrot set until a few days ago, when I happened on a link to the <a href="http://www.skytopia.com/project/fractal/mandelbulb.html">Mandelbulb</a>, a recently-discovered 3-D analogue to the old-school set.</p>

<p>It&#8217;s&#8230; a little creepy.
</p> <p><img src="http://www.forgeryleague.com/images/uploads/Mandelbulb.jpg" class="illo_r" alt="The Mandelbulb (render: Daniel White)" style="float: right; margin: 0 0 10px 10px" width="180" height="181" />Its knobbly symmetry gives it the look of some sort of sea creature or single-celled organism, like something <a href="http://commons.wikimedia.org/wiki/Ernst_Haeckel">Ernst Haeckel</a> might have conjured up in a feverish daze. As you zoom in it proves to be covered in crazy textures: ridges and flowers and macrame tangles. Who could have guessed that a 3-D Mandelbrot set would look so&#8230; <em>knitted?</em></p>

<p>I was fascinated enough by it that I chose an image or two from that web page to use as my desktop at work. And then the other day as I was shutting down for the evening, a co-worker who was stopping by stared and blurted out, <em>&#8220;Ew! What is that hideous thing?&#8221;</em> She was a bit sheepish about the violence of her reaction – something about the texture, she said – but she&#8217;s hardly the only one to feel this way; the comments on <a href="http://www.metafilter.com/86614/3d-mandelbrot">MetaFilter</a> and <a href="http://www.boingboing.net/2009/11/16/mandelbulb-3d-mandel.html">Boing Boing</a> seem to alternate between &#8220;hey, awesome&#8221;, &#8220;whoa, trippy&#8221; and &#8220;augh, disturbing&#8221;.</p>

<p><img src="http://www.forgeryleague.com/images/uploads/Mandelbulb-2.jpg" class="illo_r" alt="Magnification of the Mandelbulb (render: Daniel White)" style="float: right; margin: 0 0 10px 10px" width="180" height="180" />Kind of amazing, really. It&#8217;s just a handful of equations you could fit on the back of a business card. So how can it shake us up so deeply? </p>

<p>One is certainly that texture-phobia. The <a href="http://www.unusualphobias.com/">Unusual Phobias</a> site has collected a number of variations, but <em>clusters</em> and <em>holes</em> (bunches of grapes, honeycombs, crumpets) seem to elicit loathing in a whole lot of people, and just reading their accounts makes me feel it a little bit too.<a href="#mandelbulb-f1">*</a> Is it some ancient fear of wasp nests? Maggot-riddled flesh? Eggs? I suspect bugs are somehow connected.</p>

<p>Worse, if you carry out the calculations to produce higher levels of detail, the Mandelbulb turns out to be surrounded by a &#8220;foam&#8221; of little spheres, the equivalent of the flat set&#8217;s circles-on-circles.</p>

<p>Two: stretchiness. There are places where the virtual fabric of the Bulb seems to be distorted in ways that just look unnatural, like an <a href="http://www.evanpenny.com/">Evan Penny</a> sculpture.</p>

<p>Three: scale. You can zoom in on this thing to any level and still find it covered with bewildering detail. It never ends. It is arbitrarily large. You could fall into it and never hit bottom.</p>

<p><img src="http://www.forgeryleague.com/images/uploads/Mandelbulb-3.jpg" class="illo_r" alt="The Mandelbulb, head-on (render: Daniel White)" style="float: right; margin: 0 0 10px 10px" width="180" height="176" />And finally, there&#8217;s the fact that on an actual organism, if there are complex structures it&#8217;s because they&#8217;ve evolved to serve a function, like metabolism or defense. The Mandelbulb may be born of pure mathematics, but all its bumps and and ridges and spirals look like they&#8217;re meant to do something. But what?</p>

<p>Exploring the Mandelbrot set felt a little like exploring a landscape. The Bulb, by contrast, as a three-dimensional object, has a presence – a hair-raising, eldritch presence. Even its discoverers refer to it as &#8220;the creature&#8221;.</p>

<p>Just look at it&#8230; radiating weird malevolence as it sits there, a smug, blobby sea-cucumber. The Mandelbulb: <em>it knows something we don&#8217;t.</em></p>

<p><small><a name="mandelbulb-f1"></a>* My personal horror is <em>intersecting forks</em> &ndash; it&#8217;s something about the leverage they can exert, thereby bending out of shape accidentally. Maybe I damaged a tooth on a fork as a kid.</small>
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Drawing blanks</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/drawing-blanks/" />
      <id>tag:forgeryleague.com,2009:/1.231</id>
      <published>2009-11-26T03:55:58Z</published>
      <updated>2009-11-26T04:27:59Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <content type="html"><![CDATA[
        <p><img src="http://www.forgeryleague.com/images/uploads/DrawingABlank_front-170.gif" class="illo_r" alt="Drawing A Blank cover" style="float: right; margin: 0 0 10px 10px" width="170" height="170" />To summarize the summer:</p>

<p>We released the first full-length Flickershow CD, entitled <cite>Drawing A Blank</cite>. Ten songs; I played bass, sang harmony, did arrangements and other odds and ends. We&#8217;re quite proud of it, and the CD release party was a blast. There&#8217;s a link to buy it online from our <a href="http://www.flickershow.com/">website</a>, and it&#8217;s also available through that music store Apple runs. Things have been a bit quiet since the CD release, since Julian&#8217;s just got married (check out their awesome <a href="http://www.youtube.com/watch?v=I9QLN2V-0Zk">first dance</a> on the YouTube) but there will be gigging in the new year, and with luck some out-of-town gigs in the spring.</p>

<p>All other music ventures have been on hold, meanwhile. I&#8217;m starting to plot my return to action, but it&#8217;s been nice to take a break for a few months and mess around with other things like writing and drawing (including the cover art for our CD) and catching up on comics.</p>

<p>
</p> <p>I haven&#8217;t been a big follower of comics, though I was dimly aware that there were amazing things going on in the medium. The whole field just seemed too big and daunting. Where do you start reading?</p>

<p><img src="http://www.forgeryleague.com/images/uploads/OMalley-ScottPilgrim.gif" class="illo_r" alt="From 'Scott Pilgrim's Precious Little Life' by Bryan Lee O'Malley" style="float: right; margin: 0 0 10px 10px" width="220" height="118" />I heard about <a href="http://www.scottpilgrim.com/">Scott Pilgrim</a> from all sorts of people at once. It&#8217;s a breezy, lovably dorky romance packed with Canadian indie rock in-jokes, ’90s-style video game showdowns and Toronto landmarks including Honest Ed&#8217;s, Lee&#8217;s Palace and the Toronto Reference Library, among others.</p>

<p>I was through all five volumes before I knew it. Volume six is on the way next year, and so is the <a href="http://www.scottpilgrimthemovie.com/">movie</a>, directed by Edgar Wright of <cite>Hot Fuzz</cite> and <cite>Shaun of the Dead</cite> fame. And having finally watched <cite>Spaced</cite>, the Channel Four sitcom Wright directed (written by and starring Simon Pegg and Jessica Stevenson; check out the <a href="http://www.youtube.com/watch?v=qHc0VDdhXVQ">first episode</a>, also on the YouTube), I&#8217;m jazzed. It&#8217;s a match made in nerdy heaven.</p>

<p>From there, it was on to some more Canadiana – Seth&#8217;s <cite>It&#8217;s A Good Life, If You Don&#8217;t Weaken</cite>, Chester Brown&#8217;s <cite>Louis Riel</cite> and Jeff Lemire&#8217;s <cite>Essex County</cite> trilogy.</p>

<p><img src="http://www.forgeryleague.com/images/uploads/Bechdel-FunHome.jpg" class="illo_r" alt="From 'Fun Home' by Alison Bechdel" style="float: right; margin: 0 0 10px 10px" width="200" height="191" />The most fascinating book I&#8217;ve happened on lately, though, is Alison (&#8220;Dykes To Watch Out For&#8221;) Bechdel&#8217;s <cite>Fun Home: A Family Tragicomic</cite>, a memoir of her rocky childhood through to her coming-out – and the turmoil that followed soon after, first with the revelation that her <em>father</em> had had affairs with numerous young men over the years; and then his sudden and suspicious death. It&#8217;s twisty and intricate, full of literary allusions and dark, deadpan humour, as might be expected from someone whose parents were English teachers who also ran a funeral home. (&#8220;It was somewhere during those early years that I began confusing us with the Addams Family.&#8221;) Just wow.</p>

<p>I&#8217;ll have to wander up to the Beguiling soon to grab another armful of books. However, after <cite>Fun Home</cite>, I might just take a detour into classic literature.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Ubuntu on the HP Mini 110</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/ubuntu-on-the-hp-mini-110/" />
      <id>tag:forgeryleague.com,2009:/1.232</id>
      <published>2009-11-02T03:04:34Z</published>
      <updated>2009-11-02T05:02:36Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="The Lab"
        scheme="http://www.forgeryleague.com/blog/C4/"
        label="The Lab" />
      <content type="html"><![CDATA[
        <p><img src="http://www.forgeryleague.com/images/uploads/2009-11-01-235432.jpg" class="illo_r" alt="The Mini" style="float: right; margin: 0 0 10px 10px" width="200" height="150" />I&#8217;ve been contemplating getting a netbook for a while - a small, cheap, rugged machine I can sling in a backpack and use for writing. This week I got an HP Mini 110 as a surprise gift. It&#8217;s certainly nice and compact, and has a lot going for it. And thanks to the wonder of <a href="http://www.getdropbox.com/">Dropbox</a> I can keep my writing files synced between my various machines with practically no fuss.</p>

<p>A few first impressions:</p>

<p>Decent sized keyboard, but weird key placement: there are in fact two backslash/pipe keys, both placed for maximum annoyance where my fingers expect the Enter and left Shift keys to be; more on this below. Included battery is a bit clunky but packs several hours&#8217; worth of power. The camera (see right) is possibly worse than my cheapass phone, but I&#8217;m not too bothered about that.</p>

<p>The model I have came with Windows XP, which I have no use for on a daily basis - Windows and I simply do not get along. However, it may be of some use for, say, previewing websites, and in any case this machine has more than enough drive space to keep it around. So I&#8217;ve loaded on the latest <a href="http://www.ubuntu.com/">Ubuntu Netbook Remix</a> (version 9.10, codenamed &#8220;Karmic Koala&#8221;). The installer conveniently partitioned the drive and set up dual booting. It&#8217;s snappy, no-frills and wakes from suspend mode in an instant, and features a simple launcher app that provides access to your programs. However, there are numerous quirks and pitfalls, even with this most user-friendly of Linuxes. I&#8217;m no Unix expert, so it was a good day or so of Googling and gritting of teeth to get everything in order.
</p> <p>In particular, it took ages to get wireless networking going. The basic procedure turned out to be something like: download the <a href="http://h10025.www1.hp.com/ewfrf/wc/softwareList?os=228&amp;lc=en&amp;dlc=en&amp;cc=ca&amp;product=3943766&amp;lang=en">drivers</a> for the Broadcomm wireless adapter and extract to a handy directory; install <code>ndiswrapper</code> and <code>ndisgtk</code> using the Synaptic Package Manager; launch <code>ndisgtk</code> and tell it where the driver <code>.inf</code> file is, and things should work—however, your proverbial mileage may vary; I found the solution through much trial and error and online forum-digging.</p>

<p>Likewise a hack to make those ridiculous backslash keys behave like Shift and Enter. One solution turns out to be simply: create a file called <code>.xmodmap</code> in your home directory and put the following in it:</p>

<p><code>keycode  51 = Return NoSymbol Return NoSymbol Return<br />
keycode  94 = Shift_L NoSymbol Shift_L NoSymbol Shift_L<br />
add Shift = Shift_L</code></p>

<p>There are some hiccups with Javascript under Firefox, notably Gmail&#8217;s labeling system (rather than opening a dropdown, it just sent everything to my Drafts folder).</p>

<p>The standard codecs for audio and video don&#8217;t seem to work. There may be fixes down the road for this, but again, I&#8217;m not too concerned; I have an MP3 player for that.</p>

<p>UNR has a background app that makes sure programs launch in full-screen mode, which is great most of the time—there&#8217;s no room for multiple windows on something this size. However, it has odd effects on some programs intended for a windowed environment, and it helps to know that Alt-F10 switches the current program in and out of full-screen.</p>

<p>And speaking of that little screen: surfing, reading or doing pretty much anything else that requires staring at it for too long is a recipe for a stiff neck and a headache. (For similar reasons, I&#8217;ve decided my hand-me-down iPhone is a lousy game machine.) But that&#8217;s not such a handicap—all I wanted, after all, was a fancy word processor. So if you ever see me touch-typing and staring off into the distance, you&#8217;ll know why.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Oramics</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/oramics/" />
      <id>tag:forgeryleague.com,2009:/1.226</id>
      <published>2009-03-24T16:10:27Z</published>
      <updated>2009-03-25T03:24:28Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <category term="The Lab"
        scheme="http://www.forgeryleague.com/blog/C4/"
        label="The Lab" />
      <content type="html"><![CDATA[
        <p><em>This post is in honour of <a href="http://findingada.com/">Ada Lovelace Day</a>.</em></p>

<p>A big part of my fascination with electronic music is thanks to the BBC Radiophonic Workshop, which I was first exposed to as a kid via Tom Baker-era <cite>Doctor Who</cite> (I&#8217;ve written here previously about <a href="/blog/entry/102_the_devil_in_the_details">Delia Derbyshire&#8217;s arrangement</a> of the theme) and the original <cite>Hitch-Hiker&#8217;s Guide to the Galaxy</cite> radio series, which creator Douglas Adams conceived of in part as a radio play with the production values of a modern rock album. I learned later that they provided sound effects for <cite>The Goon Show</cite> and other BBC dramas.</p>

<p>But where did they come from? Who came up with the idea of a room tucked away in the Maida Vale Studios whose express purpose was to birth previously unimaginable sounds?</p>

<p><img src="http://www.forgeryleague.com/images/uploads/DaphneOram.jpg" class="illo_r" alt="Daphne Oram (photo: BBC)" style="float: right; margin: 0 0 10px 10px" width="204" height="159" />The answer: <a href="http://daphneoram.org/">Daphne Oram</a>. As a teenager she had become a studio engineer at the BBC, entering the traditionally male domain during the height of WWII. Her duties included balancing sound levels and &#8220;shadowing&#8221; broadcasts from the Albert Hall during the Blitz, keeping a disc of the same piece synchronized to allow the music to play on even if the concert was interrupted by German bombs.</p>

<p>Later, when audio tape recorders came to the UK, she spent nights hauling the machines together to work on projects before returning them to their various studios in the morning. Excited by the possibilities of tape and electronics as composing tools, she lobbied for a dedicated studio for such experiments, and at last in 1958 the BBC established the Radiophonic Workshop with Daphne Oram as its first studio manager.</p>

<p>It was her hope that the new studio would be a centre for art music, but to her disappointment, the music department regarded the Workshop merely as a source of background music and funny noises. She resigned in 1959, though her work there would be the inspiration for those who followed in her footsteps—and for generations of viewers and listeners who grew up hearing their work.</p>

<p>Meanwhile, Daphne Oram went freelance, setting up a studio, which she called Tower Folly, at a farm in Kent. There, she worked on soundtracks and commercial pieces as well as concert pieces, and began work devising a sound synthesis system which she called &#8220;Oramics&#8221;. It used patterns on 35mm film to generate and shape sounds—essentially an early method of creating sound graphically. (If you have RealPlayer, the <a href="http://news.bbc.co.uk/2/hi/uk_news/2669735.stm">BBC&#8217;s tribute</a> has a great audio clip from 1972 of Ms Oram demonstrating her invention.)</p>

<p><img src="http://www.forgeryleague.com/images/uploads/AnIndividualNote.jpg" class="illo_r" alt="IMAGE" style="float: right; margin: 0 0 10px 10px" width="134" height="210" />She also wrote <cite>An Individual Note of Music, Sound and Electronics</cite>, a playful and eccentric little volume that mingles circuit diagrams, metaphysical musings, electronic music history, and design notes for the Oramics system, which she hopes is a step toward more &#8220;humanised&#8221; machine interfaces. It&#8217;s long out of print, but Dan Pope of the band Gusset has posted a <a href="http://blog.gusset.co.uk/2007/04/daphne-oram.shtml">scanned PDF version</a>.</p>

<p>Paradigm Discs have released a two-CD set of Daphne Oram&#8217;s work called simply <a href="http://www.stalk.net/paradigm/pd21.html">Oramics</a>—the page includes a few downloadable MP3s. Her piece <cite>Four Aspects</cite> also saw release this year on the Sub Rosa compilation An Anthology of Noise and Electronic Music, Vol. 2. It&#8217;s currently the only piece you&#8217;ll find on iTunes. Her commercial pieces are light and blippy, perhaps a little reminiscent of her contemporary Raymond Scott&#8217;s, while some of the longer, &#8220;serious&#8221; pieces are moody and introspective, foreshadowing the ambient music of later decades. Here&#8217;s hoping for more re-releases to come.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Nature, cities and brains</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/nature-cities-and-brains/" />
      <id>tag:forgeryleague.com,2009:/1.224</id>
      <published>2009-01-08T17:28:18Z</published>
      <updated>2009-01-16T04:42:18Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <category term="The Big Here"
        scheme="http://www.forgeryleague.com/blog/C2/"
        label="The Big Here" />
      <content type="html"><![CDATA[
        <p><img src="http://www.forgeryleague.com/images/uploads/Island-table-skyline_thumb.jpg" class="illo_r" alt="Table and chair on Ward's Island. Photo: Sean Howard" style="float: right; margin: 0 0 10px 10px" width="138" height="200" />My copy of Christopher Alexander&#8217;s <cite>The Phenomenon of Life</cite> arrived in the mail today (I&#8217;ve written here previously about his book <a href="http://www.forgeryleague.com/blog/entry/143_human_spaces_halloween_a_new_office_and_a_book_or_two/"><cite>A Pattern Language</cite></a>). It&#8217;s the first of his four-part opus <cite>The Nature of Order</cite>, an attempt at a grand theory of architecture and aesthetics.</p>

<p>You might have read Jonah Lehrer&#8217;s <cite>Boston Globe</cite> column about <a href="http://www.boston.com/bostonglobe/ideas/articles/2009/01/04/how_the_city_hurts_your_brain/">the impact of urban versus &#8220;natural&#8221; environments on cognition</a>. In a University of Michigan study, participants spent an hour walking through the streets of Ann Arbor, or through U-M&#8217;s botanical gardens, before undergoing tests to gauge the effect on their memory and attention. Perhaps unsurprisingly, those who walked through the gardens did better.</p>

<p>Chalk one up for nature, then—or at least for superficial science writing. I&#8217;d like to see a lot more exploration and research, to give us a more detailed idea of the effect of different <em>types</em> of urban environments (bustling or empty, immaculate or run-down, a hip, bohemian neighbourhood versus a Fifth Avenue, the financial district, the suburbs) and more natural ones (a park, a formal European or Japanese style garden, a vegetable patch, a swamp, a farm, a mountain, an old-growth forest, a riverside)? How about some brain imaging?</p>

<p>Alexander&#8217;s research has been an attempt to build such a picture—to draw out the elements that give one place or thing more life than another. Much of his study boils down to simply presenting a subject with two objects or photos, and asking: which of these makes you feel more alive? Which makes you feel more whole? Which more closely reflects your own inner being? He concludes that there are actual, universal principles that underlie our affinity for places, things and other beings. Erich Fromm (and later E.O. Wilson) called this affinity <em>biophilia</em>; Alexander offers a possible structure for understanding it.</p>

<p><cite>The Phenomenon of Life</cite> describes 15 essential qualities that contribute to the integrity and life of a system or structure, largely concerned with how the parts of such a system interrelate and support one another: <em>interlock and ambiguity, strong boundaries, local symmetries</em>—essentially extending and generalizing his work in <cite>A Pattern Language</cite>.</p>

<p>I&#8217;m looking forward to examining the world through this new set of lenses, and applying it to other fields (interestingly, while many architects have understandably been cool to his ideas, a number of enthusiastic computer programmers have found ways to apply them to their practice). Alexander only discusses physical objects, so relating his principles to music, for example, is going to be a fun exercise (for instance, &#8220;interlock&#8221; has strong parallels with counterpoint, and &#8220;levels of scale&#8221; applies very naturally to rhythms) and one that may finally inspire me to get back to composing.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Pärt and process</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/part-and-process/" />
      <id>tag:forgeryleague.com,2008:/1.223</id>
      <published>2008-11-19T15:44:33Z</published>
      <updated>2008-11-20T04:59:33Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <content type="html"><![CDATA[
        <p><img src="http://www.forgeryleague.com/images/uploads/repeat.png" class="illo_r" alt="" style="float: right; margin: 0 0 10px 10px" width="150" height="150" /><a href="http://www.soundstreams.ca/education_programs/community_outreach.php">Salon 21</a> is a wide-ranging series of informal talks by composers and musicians put on by new music org Soundstreams. Last night we heard an appreciation of the music of <a href="http://www.arvopart.info/">Arvo Pärt</a> by composer, conductor and Laurier professor Glenn Buhr. Buhr&#8217;s enthusiasm made for an engaging introduction to the music, providing lots for a musicology geek like me to enjoy without getting too technical.</p>

<p>One particular aspect that interested me was Pärt&#8217;s use of process, following simple, deterministic procedures to generate stirring music from extremely limited material. It&#8217;s similar in some senses to <a href="http://www.stevereich.com/">Steve Reich</a>&#8216;s phase pieces, or <a href="http://music.hyperreal.org/artists/brian_eno/">Brian Eno</a>&#8216;s loop-based ambient works, but there are big differences.</p>

<p>Reich&#8217;s phase music uses short loops, whether that&#8217;s <a href="http://en.wikipedia.org/wiki/It's_Gonna_Rain">physical loops of recording tape</a>, percussion or piano figures that are simply repeat throughout the piece. These fall in and out of phase with each other, shifting from unison to a subtle echo to cacophony to tightly interlocking patterns, and finally come back into phase again, bringing the piece back to where it began.</p>

<p>Eno&#8217;s ambient pieces, such as <a href="http://en.wikipedia.org/wiki/Music_for_Airports"><cite>Music For Airports</cite></a>, were inspired by Reich&#8217;s work, but use loops of uneven length that will practically never repeat. Eno&#8217;s self-stated goal was to create pieces that were effectively infinite, something he was able to explore further once computer music technology allowed it—he coined the term &#8220;generative music&#8221; to describe it. It comes as no surprise, really, that Eno&#8217;s designing the chimes to be sounded by the 10,000-year <a href="http://www.longnow.org/">Clock of the Long Now</a>.</p>

<p>But where Reich&#8217;s pieces are cyclic and Eno&#8217;s aspire to being infinite, Arvo Pärt&#8217;s music is more fatalistic. We heard a recording of his <a href="http://en.wikipedia.org/wiki/Cantus_In_Memoriam_Benjamin_Britten"><cite>Cantus in Memoriam Benjamin Britten</cite></a>, which uses as its basic material a descending A-minor scale, with violins moving fastest and lower strings progressively more slowly, but all moving toward the tonic—their ultimate destination. The whole piece is relentless in its finality, moving inexorably downward until at last the high strings linger on their notes, waiting for the basses to catch up, and the long final chords boil with a kind of dread—fitting for a meditation on death.</p>

<p>The Estonian Philharmonic Chamber Choir close out their North American tour with a stop in Toronto tomorrow night, but sadly, I won&#8217;t be there. My consolation: we&#8217;ll be in the studio mixing the new Flickershow CD!
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Paring down</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/paring-down/" />
      <id>tag:forgeryleague.com,2008:/1.222</id>
      <published>2008-11-10T02:44:48Z</published>
      <updated>2008-11-10T03:38:48Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <content type="html"><![CDATA[
        <p>Sean and I are moving into a new place in Leslieville in less than a week, and we’re well into the exhausting task of tossing things we no longer need (the new house is rather smaller than the old) and boxing up everything else. This time around, I finally bit the bullet and got rid of all my CDs and vinyl, except for discs by friends’ bands and the occasional rarity. Since I listen to everything on my computer or iPod these days, my collection had been sitting in boxes in the basement for a couple of years already.</p>

<p>I&#8217;d been avoiding the issue for a long time, but today we had a truck rented to do a Goodwill run, and I made the decision to let them all go, pretty much on the spur of the moment. It was actually the first time I’ve been in a CD store in years, and aside from the occasional gift, I don’t imagine I’ll have any cause to do so again. I felt more than a little awkward walking in there with all my boxes — while I was giving them a lot of good stuff (several hundred dollars’ worth, in fact), I was essentially renouncing their services as well.</p>

<p>Aside: my first musical purchase, to my memory, bought at a little shopping mall music store: a cassette of <cite>1000 Airplanes on the Roof</cite> by Philip Glass (having been mesmerized by a clip of <cite>Koyaanisqatsi</cite> on TV).</p>

<p>I don’t remember what the first vinyl I bought was. My mother and I used to park at Yorkdale and ride the subway down to Osgoode to shop at the book and music shops along Queen West, and I picked up lots of Eno, Tomita and Jean-Michel Jarre at Driftwood Music.</p>

<p>First CDs: <cite>Electric Cafe</cite> by Kraftwerk, <cite>The Shutov Assembly</cite> by Brian Eno and a 4-track sampler from <cite>Hi-Tech/No Crime</cite>, an album of YMO remixes by contemporary (ca. 1991) UK electronic acts. The last CD I bought for myself was Komeda’s <cite>Kokomemedada</cite>.</p>

<p>The hardest part: letting go of all the vinyl box sets of classics Sean’s late father collected and treasured, which we’d had for ages but never played. In the truck, we agreed we’ll have to download some of his dad’s favorites — he was fond of the Russians, especially Shostakovich, and loved opera too. Perhaps something to listen to as we unpack and settle in.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>The ring</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/the-ring/" />
      <id>tag:forgeryleague.com,2008:/1.221</id>
      <published>2008-09-21T16:14:30Z</published>
      <updated>2008-09-21T17:17:29Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <category term="The Lab"
        scheme="http://www.forgeryleague.com/blog/C4/"
        label="The Lab" />
      <content type="html"><![CDATA[
        <div style="margin: 1em 0; text-align: center;"><a href="http://www.flickr.com/photos/geometer/2860784585/" title="The Ring (Flickr)"><img src="http://farm4.static.flickr.com/3086/2860784585_46502719a1_m.jpg" width="240" height="160" alt="The Ring" /></a></div>

<p>Above: the ring, made by Sean, my sweetheart of nine years and given to me one week ago, on the beach at Ashbridges Bay, at midnight, while the remnants of Hurricane Ike whipped by.</p>

<p>The awesome <a href="http://shotfromthehip.wordpress.com/">Michele</a>, who counts metalworking among her many talents, had invited him by her studio to learn some of the craft and create a piece of jewellery that day. Acting on a deep impulse he decided to make this for me - knowing that even though I never wear jewellery, I&#8217;m a big DIY nerd, and if there was one thing I&#8217;d never want to take off, it would be something made by his own hands. <i>He made me a freaking ring.</i> For about three days I couldn&#8217;t look down at it without starting to cry again.</p>

<p>It was pitch black. We had to use the light from my cel phone to see it. We sat with the hot winds buffeting us, eating pretzels and watching birds fly backwards. And then we got caught in a sudden downpour as we pedalled up Woodbine*, and ate terrible </p><s>breakfast sandwiches</s><p> Brekwiches at an all-night coffee shop. I spent equal time crying and laughing my head off.</p>

<p>The long and the short of it: we are engaged. Life just got a bit stranger and much more wonderful.</p>

<p><small>* Oh, did I mention? We got bikes a few weeks ago. It&#8217;s been great, and the wounds from our respective first accidents are almost healed!</small>
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>The Bee and the Express</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/the-bee-and-the-express/" />
      <id>tag:forgeryleague.com,2008:/1.218</id>
      <published>2008-08-27T04:01:14Z</published>
      <updated>2008-08-27T04:06:13Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="The Lab"
        scheme="http://www.forgeryleague.com/blog/C4/"
        label="The Lab" />
      <content type="html"><![CDATA[
        <p><a href="http://www.flickr.com/photos/geometer/2791152757/" title="Express: back panel test mount by geometer, on Flickr"><img src="http://farm4.static.flickr.com/3271/2791152757_ebe5b73c10_m.jpg" width="240" height="160" class="illo_r" style="float: right; margin: 0 0 10px 10px;" alt="Express: back panel test mount" /></a> I&#8217;m finally back to working on some electronic projects. First up, the Express, an analog-to-MIDI converter built around a <a href="http://www.moderndevice.com/">Bare Bones Board</a>, an inexpensive Arduino clone.</p>

<p>I&#8217;ve been making up some patches for my Evolver synth to use it as an effect on guitar or bass, and thought it&#8217;d be nice to have some sort of pedal to control it, along the lines of a wah or volume pedal. The desktop model of the Evolver lacks a pedal input, hence the Express (for &#8220;expression&#8221;, both of the musical and genetic kind - evolution, geddit?). Currently, it reads one analog pin and spits out continuous controller data. Nothing particularly spectacular there, but it did fit wonderfully into the sturdy steel case from a computer keyboard A/B switchbox. There&#8217;s room for lots more inputs, and eventually I figure it&#8217;ll sport an additional analog in and some footswitch inputs which will send things like note on/off messages.</p>

<p>I&#8217;m still new to making enclosures, and to working metal in particular - instead of grinding out a hole that was slightly too narrow, I used a drill, which grabbed hold of the edges and warped the heck out of the front panel. Panic set in for a moment, but I managed to bash the thing back into shape using a busted old hard drive(!) as an anvil.</p>

<p>Word to the wise: there are two incompatible standards for the wiring of expression pedals:</p>

<p>1/4&#8221; - tip to wiper / ring to +5V / sleeve to ground: Clavia, CME, Electrix, Emu, Kurzweil, Oberheim, Roland/Boss<br />
1/4&#8221; - ring to wiper / tip to +5V / sleeve to ground: Kawai, Korg, Yamaha</p>

<p>The former arrangement allows you to use a standard normalling jack to connect the tip to ground by default, so the input doesn&#8217;t float if nothing&#8217;s plugged in. I&#8217;m using a Boss pedal now, but my other pedal is a Yamaha, so if I want to use it as a second input, I&#8217;ll have to wire up something to cross those connections.</p>

<p><a href="http://www.flickr.com/photos/geometer/2801287223/" title="Arduino (and Tarquin) by geometer, on Flickr"><img src="http://farm4.static.flickr.com/3086/2801287223_44f0ef2bb0_m.jpg" width="160" height="240" class="illo_r" style="float: right; margin: 0 0 10px 10px;" alt="Arduino (and Tarquin)" /></a> Being easily distractible by possibilities - giant trackball! LED matrix! stepper motor-controlled time-lapse photography! - I&#8217;m desperately trying to focus on a couple of projects at a time. Arduino project number two at present is using it for ultra-cheap and dirty sound generation, with piezo disc speakers plugged directly into the digital outputs. A little hacked-together code, and voilà:</p>

<p><a href="http://media.forgeryleague.com/audio/2008_0826_Bee.mp3">The Bee (MP3, 640k)</a></p>

<p>I call it the Bee, though &#8220;Mosquito&#8221; might have been more appropriate. Modulating the pulse width creates some nice motion, but there&#8217;s a lot more to do, like getting R/C filters to tame some of the harshness - it really is annoying after a while. Oh yes, and putting a switch on it to shut it up between tests. And, of course, buttons and knobs to play it with&#8230; maybe even some sort of acoustic treatment, like a resonating soundbox or a spring reverb.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Running in the family</title>
      <link rel="alternate" type="text/html" href="http://www.forgeryleague.com/blog/running-in-the-family/" />
      <id>tag:forgeryleague.com,2008:/1.217</id>
      <published>2008-07-15T11:16:08Z</published>
      <updated>2008-07-14T21:22:07Z</updated>
      <author>
            <name>Eli McIlveen</name>
            <email>eli@forgeryleague.com</email>
                  </author>

      <category term="Main: Music, art and culture"
        scheme="http://www.forgeryleague.com/blog/C1/"
        label="Main: Music, art and culture" />
      <category term="The Big Here"
        scheme="http://www.forgeryleague.com/blog/C2/"
        label="The Big Here" />
      <content type="html"><![CDATA[
        <p><a href="http://www.willowparkecology.com/map.html"><img src="http://www.forgeryleague.com/images/uploads/map-wpec.gif" class="illo_r" alt="Willow Park Ecology Centre map" style="float: right; margin: 0 0 10px 10px; border: 1px solid #788d5d;" width="180" height="196" /></a>Lots of funny little coincidences today.</p>

<p>I&#8217;ve been working at <a href="http://www.evergreen.ca/">Evergreen</a> for a few months now. Not long after joining, I stumbled across my father&#8217;s name on one of our pages, listed as a contact for the Field Botanists of Ontario. And today, in the big list of projects we&#8217;ve helped fund over the years, I found my <i>mother&#8217;s</i> name, in an image credit for a <a href="http://www.evergreen.ca/en/registry/view_project.php?ID=00157">hand drawn map of Willow Park Ecology Centre</a> in Norval, near where I grew up. (There&#8217;s a better, non-coloured version on the <a href="http://www.willowparkecology.com/map.html">WPEC site</a>.)</p>

<p><a href="http://evergreen.ca/rethinkspace/?p=303"><img src="http://www.forgeryleague.com/images/uploads/map-ebw-ttc.gif" class="illo_r" alt="Evergreen Brick Works bus route map" style="float: right; margin: 0 0 10px 10px; border: 1px solid #788d5d;" width="180" height="200" /></a>That also means both of us have done maps on our site (I did a bus route map a few weeks ago, partly as a change of pace from staring at HTML all day). A neat reminder of where I got a good deal of grounding in visual communication, not to mention my appreciation for the natural world. Thanks, Mum and Dad.</p>

<p>Happy birthday to me.<br style="clear: both;">
</p> 
      ]]></content>
    </entry>


</feed>
